The 7th Plane

October09

  • Fixed all Monk technique messages to differentiate on presence/absence of body parts.
  • Increased timer on 'observe' to make learning Monk techniques more user friendly.
  • Added a completely new stance system ('help stance').
  • Upgraded the usefulness of 'talk' command - integrating secrets, hints and story.
  • Finished Lampryi class redesign and initial implementation phase (not complete).
  • Increased experience gain for live catches via the 'fish' skill.
  • Fixed 'repair' skill to correctly repair damage to gemmed weapons.
  • Fixed a crash bug on certain affect removals.
  • Fixed a crash bug on butchering meats from PCs.
  • Removed implicit kill requirements on classing.
  • Slightly decreased cost on blood healing (Lampryi, Common 2).
  • Lampryi can now forget darkgifts via the Elder NPCs ('help darkgifts').
  • The regen bug on the Ring of Spidre artifact has been fixed.
  • The bless spell and some spells at 0% have been removed from existing characters.
  • The yellow bake and brew spells have been removed from all characters.
  • New characters now start with three spells: heal, magic missile and preserve.
  • Spell books can now be studied to learn new spells.
  • Certain NPCs can now use stances in varying capacities and abilities.
  • All unarmed techniques now correctly check for gems on hand or foot armor.
  • Manually executed unarmed techniques now have a vitality cost.
  • Manually executed unarmed techniques have a chance to increase stance and unarmed levels.
  • Stance increase bonuses can be earned for effective usage of stances against opponents.
  • Fixed a bug with glitched display of oversized maps.
  • Changed display of speed on 'combatscore' - higher is better now.
  • Modified the variable resistance on Fortitude (Lampryi).
  • Changed the display of variable damage resisted on 'combatscore'.
  • Removed display of unused faith/will stats from 'score'.
  • Slightly increased the speed of regeneration for Spiritual Healing (Monk, Chi 0).
  • Fixed bug with wimpy setting to negative values.
  • Fixed the erroneous shield/aura application messages on wielding gemmed weapons.
  • Removed extraneous skill level output on wielding weapons.
  • Gnoll Miners and Tserak Lochnors should no longer enter mines while fighting.
  • Zombies should no longer attempt to interact with characters in other planes.
  • The Sandlion should now come out to eat more often and stay above ground longer.
  • Everyone's luck stat has been updated to a non-zero value.
  • New area: Valley of Shadows is now open.
  • The Lampryi Laboratory and Ancient Library have been unlocked in Draconia.
  • A bug was fixed that prevented Monks from gaining int increases for Sensei/Grandmaster.
  • Mage int stat has been adjusted and now increases steadily through class progression.
  • The probability distribution for stance and color level increases has been modified.
  • Mage classing and promotion requirements have been changed.
  • The main door leading into The Academy has been permanently sealed for the time being.
  • The effectiveness of the 'bless' spell has been increased.
  • Being decapitated by an NPC now correctly increments mdeaths instead of pdeaths.
  • The Monk class progression system has been completely rewritten.
  • Made numerous cosmetic changes from everything to the login screen to the world itself.
  • A few limited actions now have luck checks to give better odds of a good outcome.
  • Numerous experience bonuses have been added to producing/procuring/creating type actions.
  • All experience bonuses should now properly apply Newbie experience modifiers.
  • Magi have a new chant word available: 'fortuna' for luck.
  • The unarmed technique 'roundhouse' (Monk) will no longer hit group members.